LOLLYPOP GAME

INSTRUCTIONS

 

Contents

 

Object

Be the first little Lollypop to reach the Candy Castle.

 

Set-Up

 

Playing the Game

  1. Each player chooses a Lollypop.  All players START at the little gingerbread house.
  2. The youngest player goes first.  He/she spins the spinner and moves his/her Lollypop to the nearest matching color space shown.  After a player moves his/her Lollypop, his/her turn is over.  Play passes to the left.  For example, if a player spins a blue, he/she moves his/her Lollypop forward to the nearest blue space.

 

All Day Sucker

If a player stops on the “All Day Sucker” space, he/she must follow the arrow and move back down onto Gum Drop Avenue.

 

Rainbow Bridge

If a player stops on the “Rainbow Bridge” space, the Sugar Plum Fairy helps the player across the bridge and closer to the Candy Castle.

 

Lollypop Cop

If a player stops on the “Lollypop Cop- STOP” space, he/she must follow the arrow back down onto Gum Drop Avenue.  If a player stops on the “Lollypop Cop- GO” space, he/she gets to move up closer to the Candy Castle.

 

Winning the Game

The first little Critter to reach the last blue gum drop or go beyond the last blue gum drop, moves into the Candy Castle and wins the game.

 

©2005 University Games Corporation