30 Second Mysteries TM for Kids
Instructions
1 Giant Mystery
Decoder
75 Mystery Cards with
150 Mysteries
To be the first team
to solve enough mysteries to reach the top of the Giant Mystery Decoder.
1. Choose your teams.
2. Decide which team will use the purple score
mover on the Giant Mystery Decoder and which will use the green score mover.
3. Make sure each team’s score mover on the Giant
Mystery Decoder is at the bottom, next to the handle.
4. Place the Mystery Cards in a stack between the
two teams.
1. The team with the player whose birthday is
closest to Halloween goes first. This
team will get a chance to solve the mystery first, so they hold onto the Giant
Mystery Decoder.
2. One player on the other team will act as the
Reader. S/he will not try to solve this
card’s mystery.
3. The Reader draws the top Mystery Card and
turns it over. The Reader may not show
the card to anyone else.
4. In his/her spookiest voice, the Reader reads
the title at the top of the card “The Case” and “The Mystery.”
5. After “The Mystery” is read, the first team
must try to solve it. When they decide
on their guess, they hand the Giant Mystery Decoder over to the Reader.
6. The Reader holds the Giant Mystery Decoder
over “The Solution” at the bottom of the card to magically reveal the answer,
without showing it to anyone.
a.
If the team
solved the mystery, the Reader shows everyone the decoded answer and clicks the
team’s score mover ahead on the Giant Mystery Decoder. In this case, the Guessing Team moves ahead
five notches, one notch for every point they earned (see the Scoring Guide, on
the next page).
b.
If the team
didn’t solve the mystery, play moves to the other team. They are handed the Mystery Decoder.
i.
The Reader reads
this team the first clue. This team now
has a chance to try to solve the mystery.
Once they decide on their answer, they hand the Mystery Decoder to the
Reader to see if they are right.
ii.
Play continues
this way, going back and forth between the two teams, until one of them solves
the mystery or the card is finished.
iii.
Whoever solves
the mystery gets the points. The number
of points awarded depends on how many clues were revealed
5 Points- Solve the
mystery by hearing the title of the mystery and the case only.
4 Points- Solve the
mystery by hearing the title, the case and one clue.
3 Points- Solve the
mystery by hearing the title, the case and two clues.
2 Points- Solve the
mystery by hearing the title, the case and three clues.
1 Point- Solve the mystery by hearing the title, the
case and all four clues.
7. After the mystery is revealed, a new Reader is
selected from the other team and a new card is drawn. (Note: If the mystery is not solved, no one is awarded points and
the solution is revealed to all players.)
The team that gets
its score mover to the top of the Giant Mystery Decoder first wins the game!
When your team makes
a guess, make sure it’s one the whole group agrees on. Don’t hand over your Giant Mystery Decoder
to the Reader until your team decides on an answer.
To help your team
make its guess, ask the Reader to re-read any or all parts of the card that
have already been read. You may ask the
Reader to do this as often as you like.
In this game, one
player is the Reader, and the other player is the Guesser. Scoring and game play are the same, except
that play does not move back and forth:
1. The Reader holds the card. The Guesser holds the Giant Mystery Decoder.
2. The Reader reads the title, “The Case” and
“The Mystery.”
3. The Guesser decides whether to try to solve
the mystery or get a clue. The fewer
clues the Guesser is given, the more points s/he will get (see the Scoring
Guide above). When the Guesser is ready
to solve the mystery, s/he hands the Giant Mystery Decoder to the Reader to see
if s/he is right.
a.
If the Guesser
solved the mystery, s/he moves ahead on the Giant Mystery Decoder one space for
every point earned.
b.
If the Guesser
didn’t solve the mystery, the Reader reads the next clue. The Guesser continues trying to solve the
mystery until the entire card is read.
If s/he doesn’t solve the mystery at all, the Reader reveals the
solution and the Guesser gets no points.
4. When the mystery is solved or the card is
finished, the Guesser and the Reader change roles.
Copyright ©2003 University Games