BIONICLE® The Quest Game
The Island of Voya Nui is under attack. The evil Piraka gang has enslaved the
island’s Matoran inhabitants with its virus balls and is now on the hunt for
the powerful Mask of Life hidden within the island’s core. If they find it, the BIONICLE® universe
will be destroyed.
Choose a Toa hero and take up the Quest to find the Mask
first. Be ready to go to battle along
the way. Hakann, “the Bully,” is lying
in wait for you.
The future of the BIONICLE universe is up for grabs! Find the Mask of Life and save Voya Nui.
Double-sided game board of Voya Nui 50 Quest
6 moving pieces (exclusive Toa Inika figures) Piraka target with plastic stand
Protodermis ball launcher with Zamor sphere Die
Object of the Game
The object is to be the first player to reach the Mask of
Life (marked Finish on the board).
the game board (folded so that the side with the six Toa Inika figures
faces up) in front of all players.
the Quest cards and deal two to each player. Players should keep their cards face down in front of them
(they will be able to read them later in the game). Place the remaining cards in a stack to
the side of the board.
the Piraka target in its red plastic stand approximately three feet from
the game area.
the Protodermis ball launcher and Zamor sphere to the side of the game
board next to the stack of Quest cards.
Playing the Game
game board for BIONICLE: The Quest Game is two-sided, representing both
the topography and the underground interior of the island of Voya
Nui. Keeping the game board
folded, players start by reading the profiles of the six Toa Inika. Each player then selects his/her favorite
Toa Inika and chooses the appropriate game piece.
over the game board to start play on the white path pictured on the
surface of the island. Each player
decides which tip of the island s/he will start on (the lower or upper
side of the board).
player rolls the die. The player
with the highest roll goes first.
Play then passes to the left as all players race to the hole in the
molten center of the island.
first player to reach the center hole stays put. The other players take their game pieces off the board and
then flip the board open to reveal a larger playing area representing the
island’s interior. This is where
the real actions begins!
are three paths (yellow, blue and green) to reach the Mask of Life. The player that reached the center of
the island first is automatically on the green path. All remaining players place their game
pieces on Start icon and choose either the blue (upper) path or the yellow
players should now read their Quest cards. Players can use these cards to control their movement. The player that reaches the center of
the island first draws a bonus Quest card and adds it to his/her hand.
each turn, a player may either roll the die and move ahead the number of
spaces shown, or play a Quest card from his/her hand.
Spaces: If a player lands on a green space, s/he draws a Quest card and
adds it to his/her hand. Note:
Players can only draw Quest cards on their own turn. If a player is moved to one of the
green spaces by another player, s/he does not draw a Quest card.
Spaces: If a player lands on a red space, then the player must battle
Hakann, “the Bully.” Placing the
red Zamor sphere in the Protodermis ball launcher, the player attempts to
hit the Piraka target, placed approximately three feet away from him/her. CAUTION: DO NOT aim the launcher at the
the player is successful, s/he has beaten Hakann and moves forward a
the player is unsuccessful, s/he stays put.
player also has an opportunity to double his/her chances by picking a
fellow Toa (another player) to aim for Hakann as well. If either player hits the Piraka, both
players move forward a bonus space.
Winning the Game
The first player to reach the Mask of Life wins (an exact
roll is not needed), saving the BIONICLE universe from the evil Piraka.
©2006 University Games
Corporation. Produced by University Games Corporation under license from the