There are many games that test players on what they know and what they don't know. Game of Knowledge is the first game that tests players exclusively on what they know. The game features more than 1,500 questions based on knowledge - not on obscure facts dredged up from memory - but on information drawn from, or relevant to, everyday life.
As you play the game, listen carefully. The questions are worded so that, even if you are unfamiliar with the topic, you can draw on your knowledge base to answer them. So listen for clues, and use your knowledge!
To be first to collect 6 rings and correctly answer a final question.
The first time you play, separate the cards into six different color-coded categories. Place the cards in the six slots in the box tray, lengthwise, so they stick up above the tray. Each player chooses a playing piece and places it in the middle of the game board at "START."
TOPICS & COLORS
Topic Color Topic Color
Nature Dark Blue Sports Light Blue
Media Teal Fame Red
Our World Orange Science Purple
RULES OF PLAY
1. To Start: The youngest player rolls the die and moves the number of spaces shown (see #4 for the only exception to this rule). Play passes clockwise. After rolling, players should not pick up the die; they get to move the same number again if they answer a question correctly.
2. Entry Spaces: On each player's first turn, they must move their playing pieces out of Start through a solid-colored entry space (indicated by arrows). The entry space counts as one space.
3. Answering Questions: When a player lands on a space with a colored dot, that player answers a question from that category at his age level (questions for 10-15 year olds are at the top of each card, questions for ages 16 and up are at the bottom). If the player gives the correct answer, s/he moves (again) the number of spaces shown on the die. Her/his turn is over. If the player answers incorrect- ly, his turn is over.
When a player lands on a plain yellow space, s/he does not answer a question. His turn is over.A player may only answer one question per turn.
4. Reaching a Knowledge Base (the triangular spaces): A player may move less than the number rolled to stop on a Knowledge Base. If a player starts on a Knowledge Base, the player does not roll, but answers a question for that topic to try to collect a ring.
5. Collecting Rings: A player who answers a question correctly while on a Knowledge Base collects a ring of the same color as the Knowledge Base and slips it onto his playing piece. A player may only collect one ring of each color.
6. Sliding: After answering a question on a Knowledge Base (either correctly or incorrectly), players slide their playing pieces down the chute to the space directly below the Knowledge Base.
7. Answering Questions Incorrectly: When a player ("Player 1") answers a question incorrectly, the player with the least number of rings (the "Bonus Contender") has a chance to answer the same question. If the Bonus Contender answers the question correctly:
while Player 1 is on a colored dot or an entry space, the Bonus Contender moves the number of spaces that Player 1 would have moved had he answered correctly (the number that Player 1 rolled).
while Player 1 is on a Knowledge Base, the Bonus Contender collects a ring for that topic (but does not move her/his piece; Player 1 still slides down the chute).
If two or more players are tied with the least number of rings, there is no Bonus Contender.
8. Winning the Game: When a player collects his 6th ring (one for each topic), s/he slides down the chute to an entry space. The player must correctly answer a question for this entry space to win the game. If the player answers incorrectly, s/he must stay on that entry space, wait for the next turn, and try again.
Note: For storage, turn the cards on their sides in the tray.
Below is a listing of the subject areas that cover the majority of the questions that appear within each topic in the game.
Science-Space, Inventions, Famous Scientists, Extinct Animals, Physics, Biology, the Human Body, Chemistry, Energy
Sports-Baseball, Basketball, Football, Hockey, Soccer, Golf, Fishing, Tennis, Auto Racing, Olympic Sports
Media-TV, Movies, Books & Stories, Music, Comics
Nature-Plants, Animals, Land, Oceans, Weather, the Environment, Natural Phenomena
Fame- Entertainers & Stars, U.S. Presidents, World Leaders, Heroes, Myths & Legends, Biblical Characters, Fictional Characters, Artists, Authors, Composers, Royalty
Our World U.S. History, World History, Geography, Politics, Man-Made Structures, Justice & the Law, Economics & Currency, Food
Copyright ©1997 University Games