LEGO® DUPLO®
Checkers Instructions
COMPONENTS
- Game
board
- 24
LEGO® DUPLO® bricks (12 yellow, 12 blue)
SETUP
- Place
the yellow and blue LEGO DUPLO bricks on opposite sides of the game
board. Place the bricks on the
blue spaces only, starting from the outermost rows. Each player should end up with three
rows of four bricks.
OBJECT OF THE GAME
Capture all of your opponent’s LEGO DUPLO bricks or block
your opponent so that s/he cannot move.
PLAYING THE GAME
- Checkers
is played on the blue squares only.
- The
youngest player (Player 1) goes first, moving any one of his/her LEGO
DUPLO bricks forward diagonally one square.
- Player
2 then moves one of his/her bricks and play continues to alternate between
the two players.
- JUMPING:
If a brick of one player is diagonally next to one of the opponent’s
bricks and the square beyond the opponent’s brick is empty, the player can
jump the opponent’s brick, picking it up and placing it to the side of the
game board. It may be possible for
a player to jump many times in a row with the same brick, capturing
several of the opponent’s bricks.
- If a
brick reaches the last row on the opposite end of the board, then it
becomes a KING.
- When
a player reaches the last row of the board with one of his/her bricks,
the player takes one of his/her previously jumped bricks from the side of
the board and stacks it on top of the LEGO DUPLO brick which made it to
the last row. This double brick
is now a KING.
- A
king is allowed to move and jump diagonally both backwards and
forwards. Kings can be jumped
like any other piece.
WINNING THE GAME
A player wins by capturing all of his/her opponent’s bricks,
or by blocking him/her so that s/he cannot move.
©2006 The LEGO Group.
Produced by University Games Corporation under license from the LEGO Group.