SPORTS CHALLENGE FOR KIDS™
RULES
To race around the track and be the first player to reach Finish. Players advance by winning sporting events and correctly answering questions.
1. Slide the prongs on the bottom of the basketball backboard into the holes at the basketball (blacktop) end of the game board.
2. Slide the prongs on the bottom of the soccer goal into the holes at the soccer (grass) end of the game board.
3. Remove the 20 tennis cards from the deck. Each tennis card has a large tennis ball on its back. Sort the cards into two sets so that each set contains 10 cards with the same color tennis ball. Each set will have 1 Serve/Return Forehand, 1 Serve/Return Backhand, 4 Rally Forehands and 4 Rally Backhands.
4. Choose whether to play the blue side or the green side of the cards, and the top questions or the bottom questions. There is no difference in difficulty.
5. Each player chooses a playing piece and places it behind the starting line.
1. The younger player goes first (Player 1).
2. To start, Player 1 chooses a sport to play. Complete rules for the sports are on the next page.
3. If Player 1 wins the sport that s/he chose, then s/he moves his/her playing piece ahead (see the rules for the sports for how far to move). After s/he moves, s/he follows the instructions on the space that his/her piece now occupies. There are four types of spaces on the board:
Pick A Card Spaces: The player on Player 1’s left picks the top card and reads the category and the question aloud (see Categories, on the back page). If Player 1 answers correctly, then s/he moves ahead 2 spaces.
Sports Spaces: Player 1 plays the sport shown on the space.
Choice Spaces: Player 1 chooses whether to answer a question or play the sport shown on the space.
Movement Spaces: Player 1 moves according to the instructions on the space. After moving, Player 1 follows the instructions on the space that his/her piece now occupies. On the “Foul” space near Start, Player 1 chooses another player to move ahead.
After following these instructions, Player 1’s turn is over. If s/he had already moved on this turn as a result of answering a question correctly or winning a sport, then s/he does not follow the instructions on the space that his/her piece now occupies.
4. If Player 1 loses at soccer or tennis, then the player that s/he played against moves ahead. If this player ends up on a Movement Space, then s/he follows the instructions. After that, Player 1’s turn is over. Except for Movement Spaces, the player that beat Player 1 does not follow the instructions on the space that his/her piece now occupies.
5. Play passes to Player 1’s left. This player chooses a sport and play continues.
6. When players start a turn on a Sports Space, they must play the sport on that space. When players start a turn on a Choice Space, they choose whether to play the sport on that space or answer a question. When players start a turn on any other space, they choose a sport to play.
The first player to cross the finish line wins the game.
Playing
Basketball Objective: To shoot
a hoop.
Scores From Behind: Moves Ahead:
Basketball Foul Line 1 Space
Bench 2 Spaces
4. A player who misses does not move ahead. His/her turn is over.
Playing Soccer Objective: To score a goal.
Scores From Behind: Striker Moves Ahead:
Bench 1
Space
Basketball Foul Line 2 Spaces
7. If the striker misses, then the goalie moves ahead.
Misses From Behind: Goalie Moves Ahead:
Bench 2 Spaces
Basketball Foul Line 1 Space
Playing Tennis Objective: To win a point.
Example:
Player 1 plays his/her Forehand Serve Card
Player 2 plays his/her Backhand Return Card
Result:
Player 1 leaves his/her card faceup
Player 2 discards his/her card
(Player 1 has the faceup card)
Player 1 plays a Forehand Rally Card
Player 2 plays a Forehand Rally Card
Result:
Player 1 discards both his/her cards
Player 2 leaves his/her card faceup
(Player 2 has the faceup card)
Player 2 plays a Backhand Rally Card
Player 1 plays a Forehand Rally Card
Result:
Player 2 wins the point and moves ahead 2 spaces on the board
SPACE ACTION MOVEMENT
Basketball A score from behind the basketball foul line 1 space
A score from behind the bench 2 spaces
Soccer A score from behind the bench 1 space
A score from behind the basketball foul line 2 spaces
A miss from behind the bench, the goalie moves 2 spaces
A miss from behind the foul line, the goalie moves 1 space
Tennis The winner moves 2 spaces
Pick A Card Correct answer moves 2 spaces
The Sports Challenge for KidsTM Game has seven types of questions:
Rhyme Time Players listen to a clue, then announce a two-word answer that rhymes.
Really? Players listen to a statement, then announce whether they think it is true or false.
Odd or Even Players listen to a clue that leads them to a number, then announce whether they think the number is an odd number or an even number.
Big Time Players listen to a series of options, then announce which option they think is the largest (physically).
Score More Players listen to a series of options, then announce which option is the largest number. Note that the largest number may not always be the “best” number (for example, the number of strokes for a bogey in golf may be larger than the number of strokes for a birdie, even though a birdie is better).
Who/What am I? Players listen to three clues, then announce who or what the mystery topic is.
Sports Shorts Players listen to a sports question, then announce the answer.
© 1998, 2003 University Games Corporation, San Francisco, CA. Sports Challenge for Kids is a trademark of University Games Corporation. All Rights Reserved. All components printed and assembled in the USA, except for the mini sports equipment, which is made in China.