Square Off™
Rules
OBJECT: Capture
7 of your opponent’s pieces or prevent opponent from moving.
SET UP: Each
player chooses a color and removes all pieces from the board.
GENERAL DESCRIPTION
Square Off™ is played in two stages. In stage 1, players take turns placing their
pieces on the board. In stage 2,
players take turns moving their pieces one space along a line. Whenever a player lines up three of his own
pieces in a row connected by a straight line, he removes one of his opponent’s
pieces from the board.
CLASSIC VERSION
Stage 1: Placing Pieces on the
Board
- The
youngest player goes first.
- Players
take turns placing their pieces on any unoccupied circle on the
board. These are “active”
pieces. The object is to form
three in a row along a straight line.
- When a
player maneuvers three of his own pieces into a straight line, he captures
the opposing piece of his choice and permanently removes it from the
board. Players may not remove a
piece that is part of an opposing three-in-a-row. Once a piece is removed, it may not be
used again during the current game.
- Stage
1 continues until both players have placed all their pieces on the board.
Stage 2: Moving Pieces
- Players
take turns moving one of their pieces to any adjacent, unoccupied circle,
which is connected by a line.
- As
soon as a player maneuvers three of his own pieces into a straight line,
he captures the opposing piece of his choice and permanently removes it
from the board. Players may not
remove a piece that is part of an opposing three-in-a-row. Once a piece is removed, it may not be
used again.
- Once a
player forms a three-in-a-row, he may un-form and re-form the same
three-in-a-row over and over again (and remove an opposing piece each
time!).
- Game
ends when a player has only two pieces on the board, or cannot move.
JUMP OFF™
In addition to the rule for the Classic Version:
- Pieces
may jump over an opponent’s piece if the jump is along a straight line and
there is an empty space directly behind the jumped piece. Players do not remove the jumped piece
from the board (unless the jump forms a three-in-a-row, in which case they
may remove any piece that they choose).
- Pieces
may not move directly in and out of the same three-in-a-row. Players must wait an additional turn
after un-forming a three-in-a-row before re-forming it.
TRADING PLACES™
In addition to the rules for the Classic Version:
- A
player may trade one of his active pieces with an opponent’s piece. Trading counts as a move, and players
may only trade one piece per turn.
Players may not trade a piece with an opposing piece that is part
of a three-in-a-row. If the trade
formed a three-in-a-row, the trading player removes an opposing
piece. If the trade forms a
three-in-a-row for the opponent, the opponent removes one of the trading
player’s pieces. In some cases,
both players will be able to remove a piece.
©1997 University Games Corporation, San Francisco,
CA. All Rights Reserved. Square Off,
Jump Off and Trading Places are trademarks of University Games
Corporation.