10
leaf/wild cards
4
butterfly cards
4
caterpillar cards
To
be the first player to “eat” all your food cards and “become” a butterfly.
The
youngest player goes first and flips over the top card of the pile and plays a
card with the day of the week that follows the first card flipped over. (For
example, if the top card is a Wednesday card, the next card played must be a
Thursday card.)
Saturday
food cards.
As in the book, the caterpillar eats multiple food items on Saturday. Players
can play a Saturday food card on top of another Saturday food card as long as
that specific food card has not been played. All players should call out the
Saturday food cards played to avoid repeats.
Butterfly
cards. When
drawing from the pile, if a player selects a butterfly card and already has one
in his/her hand, s/he places the extra butterfly card back in the pile,
re-shuffles the cards and draws again.
NOTE: A player should only have one butterfly card in their hand and must play a butterfly card as his/her last card to win.
Play
continues until one player is able to play all of his/her food cards and then
places a butterfly card down as his/her last card.
©2006 University Games
Corporation. © 2006 Eric Carle™ Licensed by Silver Lining.